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Game Rules & FAQs

Circle-1 Disc Golf Putting & Practice Game

Circle-One is a fun and challenging way to improve your putting skills. Learn to utilize almost all of the different putting “styles” and/or ‘stances” found in the game of Disc-Golf. Each putt you make is assigned a “Points-Value” based on the distance from the basket and difficulty of the stance and putting stroke as indicated on the Circle One “Scoring-Grid” Disc. 

WARNING! If you are not putting well, Stay Strong! The Roll of the Dice can be brutal. Hang tough! Advance-Play IS HARD and not for the weak in spirit; This might be the most brutal disc golf game ever invented.   

Set-Up
Set up “Circle” from the base of any Disc-Golf Basket with distance markers (incl.) located at 11, 22, 33 foot intervals- (approx. 3 regular paces for an adult) from the basket. Continue out to a distance of 60 feet.


The Circle

The Circle is divided into three sections: Bull's-Eye- marked at a distance of eleven (11) feet from the base pole. Tester Range- marked at twenty two (22) feet from the base pole. Circle's Edge- marked at thirty three (33) feet from the base. Circle’s Edge is where the rules change. Putts from here and out - (40, 50, 60 feet) allow non-standard putting styles such as jump putts or step putts without penalty. This is ADVANCED PLAY.


Putting Styles & Stances:
1. In-Line Putt: Standard putt with front foot behind marker and back foot in line with the front foot.
2. Straddle-Putt: Stance with feet perpendicular to the basket, shoulder width apart.
3. From-the-Knee: One knee position for putting under obstacles or on lower terrain.
4. Scoober-Putt: Backhand tomahawk throw released upside down.

5. Turbo-Putt: Palm-up grip, flicking the wrist like throwing a ball overhand.
6. Flick-Putt: Side-arm putt with thumb on top and fingers inside the disc.
7. Step-Putt: Stepping through the putt for momentum (outside circle only).
8. Jump-Putt: A putt where the player leaps forward toward basket and bot feet come off the ground.

 

Foot-Fault
While rare, foot faults may occur. While putting from inside the circle the player must maintain balance- having supporting points, typically one foot in contact with the ground behind marker until the disc comes to rest in the chains or basket. If player loses balance or steps through a putt within the circle, a Foot-Fault has occurred. If player commits a foot fault, not only are no points awarded for the putt, even if successful, but the player could also lose points as a penalty. Losing Points on Foot-Fault- If the players has been called on a foot fault [and it is acknowledged by player or another], all competitor(s) will attempt the same putt. The total value of all Penalty-Putts made by opponents are deducted from faulting player's score. Next player's turn.  

 

"Rolling the Dice - Points-Values"
Rolling The Dice for Distance and Stance- The putting stance or style will be determined by rolling the dice included in the game. The Player's Card contains a list of putting Stances and Styles on it which correlate to specific numbers found on the dice. One 8-sided Dye & One 6-sided Dye. The 8-sided dye determines the Stance/Style of Putt and the 6-sided dye determines the distances.  The longer the putt, the more difficult it is and the higher the points-value. Putt-Values start at 5 points for Bull’s-Eye putts and increases by 5 points or more as the distances increase, going up to a value of 50-60 points for the most difficult putts at 60 feet.


The Grid
The grid shows the points-value of each combination- putting style/stance and distance, listing putt-values within the intersecting cell on the grid. When a player makes a putt points must be recorded. To find the value of the putt simply match the Horizontal ‘Distance’ Column (under grid) to the Vertical ‘Stance/Style’ Column (left of grid) [and] locate the square or ‘cell’ where the two meet. The value shown inside the cell is the ‘Putt-Value’ to be recorded.

 

Categories of Games
1. Race-Games - Race games focus on reaching a target- score before opponents can reach it. These games can include attacking, defending or just putting for score.

2. Eliminator-Games - Eliminator games revolve around eliminating opponents by reducing their points or being the last player standing.

3. Tic-Tac-Toe - A Tic-Tac-Toe Pattern is printed on the Score-Board allowing a game of Tic-Tac-Toe. 
4. Up-Down- Make/Miss with Up/Down points system where the points value is deducted from player’s total if putt is missed. Either bank the points or make a withdrawal.

HOW TO PLAY GAMES 

Comeback Putts - For the Advanced Skill Level-Players the comeback is necessary. Let's face it; there's a chance there will be a comeback putt that may not be a 'gimmie". These will probably be just outside of ten feet and MUST BE PUTTED to complete the turn. If a player misses any putt and the putter travels a distance beyond a 'gimmie' range (three paces from the pole, the player must now make the come-back putt not to be penalized 10 points. Advanced Play.


Race Game-1 In this basic race game, players choose a "Target Score" off 150 POINTS. Players take turns rolling dice and attempting designated putts from inside and outside of the circle based on the roll. When a player makes the putt they tally score on scorecard found on reverse side of grid. No points are deducted due to misses. 1. Roll Dice. 2. Make Putts. 3. Record Scores. First one to Target Score Wins! Remember, no foot-faults allowed. Add Comeback putts for ADVANCED PLAY.
 

Race Game-2 'Make or Break' - Advanced Race Game - A Race to 200 points. Standard race game rules apply, but there's a twist. Make the putt - Record the points. Miss the Putt - Lose The Points- points are deducted when players miss putts. Missing a putt results in a points deduction and can eventually eliminate you from the match. If/When a player's points total reaches Negative Score Same as Target Score, Player is Eliminated. 

Race Game-3 'Gauntlet' - Advanced Play - This is a Race Game+Elimination - Objective is to reach 100 points. Players have two options: a) "Bank Points"- Roll dice and proceed with regular pace of game and accumulate points towards the target score. Or... b) "Attack"- this is an attempt to diminish another player's score. This option allows a player, on their turn, to strategically attack opponents to slow them down or seek revenge from previous battles. Player can attack any player in the line-up. To Attack: 1. Player calls out the name of player he/she is attacking. 2. Attacking Player Rolls Dice. 3. Each player attempts putt.

Outcome:

Attacker Makes / Defender Misses - Points to attacker and Defender loses points from their total.

Attacker Makes & Defender Makes - DRAW- No Points awarded. 

Attacker Misses & Defender Misses - DRAW- No Points awarded.

Attacker Misses & Defender Makes - Points to the Defender and Attacker loses same points from their score. The game continues until one player reaches target score - 200 points in this “Target Game”. 
 

Survivor- Advanced Play. Players start with 300 Points attempting to survive. Players roll the dice and assume the regular rotation of game. Players take turns challenging one another using Attack/Defend Rules above. Putts made by challenger must be made by defender or the total points-value of the putt is deducted from defenders total. OBJECTIVE: Be the Last Player Standing with Points.  In this game players lose points (from 300) only when a putt is missed. The last player with points is declared the Winner. May The Best Putter Win! Advanced Play.
 

Tic-Tac-Toe – Multiplayer-Board. Multiple players can take turns rolling dice and attempting to not only make a series of challenging putts, but to also out-wit their opponents on the Tic-Tac-Toe Board found on the score-card. OBJECTIVE: Be the first player to connect three squares- horizontally, diagonally or vertically and win the game. If you make a putt, record your mark (x,o or other mark such as a square) on the board. If you miss, it is the next players turn. Players repeat until the pattern is earned.

We subjected Circle One to game-theory analytics to assess its features and benefits...

These are the results:

"Master the Circle with Circle One Disc Golf Game."

Circle-One is a versatile and engaging game that offers a unique blend of fun and practice to enhance your putting abilities. Whether you're a beginner looking to learn the fundamentals or an experienced player aiming to refine your technique, Circle-One is designed to keep you entertained while continuously improving your skills.

Key Features and Benefits:

  1. Comprehensive Practice Tool: Circle-One serves as both a game and a practice tool, ensuring that the learning never stops. It provides a structured and challenging environment to practice making putts from various distances around the Disc Golf Basket.

  2. Diverse Putting Styles and Stances: Experience the full range of putting styles and stances found in the game of Disc Golf. From standard in-line putts and Straddle Putts to advanced techniques like Turbo-Putt and Flick-Putts, Circle-One allows you to explore and master different approaches.

  3. Clear Point System: Circle-One introduces a well-defined point system that adds a competitive element to your practice sessions. Each putt is assigned a specific "Points-Value" based on the distance from the basket and the difficulty of the stance. The longer and more challenging the putt, the higher the points you can earn.

  4. Set-Up: The game provides all the components to set the game up for the Circle. The putts will be either 'inside' the Circle, including Circle's Edge and 'outside' the circle with distances up to 60 feet, gradually testing your abilities and pushing your limits.

  5. Exciting Game Categories: Circle-One offers a variety of game categories to cater to different play styles and preferences. Engage in thrilling Race-Games, strategic Eliminator-Games, engaging Board Games like Tic-Tac-Toe, or the exciting Survivor Game in which you win or lose by attrition.

  6. Strategic Attacks and Defenses: In certain game modes, players can strategically attack opponents to slow them down or seek revenge. This adds an exciting layer of strategy to the gameplay, enhancing the competitive spirit and keeping players fully engaged.

  7. Social and Multiplayer Experience: Circle-One is designed for both solo practice sessions and multiplayer enjoyment. Challenge your friends, compete for high scores, and engage in friendly competition to elevate your Disc Golf skills together.

Whether you're aiming to become a top-level competitor or simply enjoy the thrill of Disc Golf, Circle-One provides an immersive and rewarding experience that will sharpen your putting skills, push your boundaries, and keep you entertained for hours. Take your Disc Golf game to the next level with Circle-One Disc-Golf Game!

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